Hello, this is the fifth I am David Brothers newsletter! I took a break, had a grand time with friends, then came back to work and daily life and immediately crashed into a wall. I would like to politely decline this funk, but in lieu of that, I’m gonna write and exercise my way out of it. On a completely unrelated note, here’s a newsletter, which will hopefully not have another two month hiatus after this:
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four things of no particular relation:
–Death Stranding update: I have two more essays written about this series, but they don’t feel very newsletter-y. I’m just going to post them plain on the site here, starting toward the end of March. Stay tuned.
-KENTA Fan Club: March 5 was the anniversary of KENTA versus his mentor Kenta Kobashi. Similar to the Katsuyori Shibata vs Alex Coughlin clip from a previous newsletter, this is a great example of a student trying to overcome a teacher and that teacher trying to put their student in the ground. There’s a lot of unsafe stuff in here that doesn’t happen too often any more for really good reasons. It’s a classic NOAH match for sure. KENTA trying to pin his mentor with just a foot is amazing disrespect, but seeing him fail to hit the Go 2 Sleep at one point is a thrill too. You can feel the struggle. Seeing Kobashi’s Burning Hammer is a delight. KENTA setting up the Go 2 Sleep like it’s a Burning Hammer is one of several reasons why he’s my fave.
-Comic-Con Oakland: I’m going to be a guest at Comic-Con Oakland. ccOAK is a new show debuting this May. I’m really grateful. (Sorry if that’s not the right acronym, but it looked nice.) I won’t have any new work out, just books from last year (most likely) but I love working a table and chatting with people. Some real friends in this list of my fellow guests. Oakland has been really kind to me. Boy, I hope I can sell some books. Maybe I should make a Death Stranding zine? Another ultra-limited Brothers Books project.
-2026 plans: I’m trying to figure out what my year is going to be like. You know. Mental health-wise. Trying a new workout routine/schedule and making bike rides a regular thing on off-days. Drawing most days out of the week and trying to be a bit more structured with what I’m studying instead of flitting here and there. I’m finding a balance.
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you’re dead, I’ll be like you. you’ll be like me, I’ll be dead too:
I’ve written two-thirds each of a couple general essays about Romeo is a Deadman, the latest release from Grasshopper Manufacture. It was written and directed by the team of Goichi “Suda51” Suda and Ren Yamazaki. Neither of the pieces I wrote have hit a mark I’m happy with, though, so I should probably call them “drafts,” even though they’re pretty different from each other.
This newsletter is round three, then. The game is stuck in my head as something that’s worth writing about and something I’d like to write about, so it was just a matter of finding an angle for an interesting train of thought.
Romeo is a Deadman is kind of a funny game in that the combat is okay-to-good, the story is good, and the music and aesthetics are off the charts, and somehow that results in me having a really good time with it. The first thing I did after beating it was to start New Game+ on the harder Orange Chocolate difficulty, a step up from the default Milk Chocolate difficulty I originally completed, so there’s definitely something about this game that’s hooked me. I just haven’t figured out a way to express exactly what it is about the game that makes it feel like more than sum of its parts in the way that it does to me.
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I ain’t happy. I’m feeling glad, though:
Anyway, I’ve been thinking about the Gorillaz a lot lately. The virtual band fronted by musician Damon Albarn and artist Jamie Hewlett (with musician Remi Kabaka Jr taking a more background but still vital regular role) has been a fave since high school and especially since Demon Days came out. I like each of their albums in their own way, and I probably don’t go longer than a couple weeks between spinning or thinking about something from the Gorillaz. I’ve been learning “Feel Good, Inc.” on guitar for basically a million years.
They have a new album out, their ninth. The Mountain. It’s about death and our relationship to it, and several of the features are from friends they’ve recorded with who have since died. They’re using unused vocal takes for features rather than simple rehashed verses, a nice change from the usual (aggravating) approach to posthumous collaborations. The album is partially inspired by the deaths of Albarn and Hewlett’s fathers and their shared travels in India, and The Mountain continues the delightful trend of every Gorillaz album sounding nothing like the other Gorillaz albums.
The Mountain sounds good after my first couple weeks with it, though I’m sure it’ll still grow on me in surprising ways as I digest the lyrics and music. I mean, I didn’t know the album made a perfect loop until after my first week with it, because I was so preoccupied with the obvious feelings it was sparking in me. I’m learning.
The diversity of the album is a nice reminder of how far-reaching Damon Albarn’s musical collaborations have been over the years, both within Gorillaz and outside projects like Rocket Juice & the Moon and The Good, the Bad & the Queen. His projects routinely deliver a mix of people I know well and folks I’ve never heard of, which makes them very interesting to me. I almost always have something more to chew on after finishing listening to a Gorillaz record.
After thinking about it for a while, I realized that my Gorillaz fandom satisfies a cratedigger impulse within me.
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hip-hop and comic books was my genesis, blah blah blah:
As a kid, one of my favorite things to do was check out the liner notes for the albums I picked up. From there I’d find out who my faves were friends with (as a kid, I figured anyone who made a song with someone else had to be friends) and spiderweb my way out from there, finding new and exciting people to listen to by way of a cosign from the artist that I like. This old approach parallels how we used to consume superhero comics, with editor’s notes and cameos that pointed the way toward new and exciting things or stories.
I found out about cratedigging as I got older, sifting through the oldest, dustiest, most asbestos-filled box at the record shop to find the one record that has a fire break or was the source for a tune. I love WhoSampled—even though you could make an argument for it being kinda like snitching from the right angle—because discovering samples reveals new dimensions of songs I love. There’s nothing like being in a store or hearing a car drive by and hearing something familiar-but-not. It’s like my brain skips a beat, and I have to find out what the gap between the familiar and the unknown that I’m suddenly hearing is.
Digging in the crates is, at its heart, research. It’s seeking satisfaction and indulging curiosity by way of learning something new, or adjacent to something familiar. It starts with a question and ends with putting familiar things in order or finding something new. Either way, there’s a measure of revelation involved.
I say “interesting” a lot, and I’m a little self-conscious about it. (It made me laugh in recognition when a friend mentioned sharing that minor anxiety.) But the thing is, “interesting” is great word. It’s a fine compliment. If I see a thing and it makes me want to continue thinking about that thing, I reckon that’s a success. And that is “being interesting.” Seeking things I find interesting has pushed me along in life, and introduced me to video games, music, movies, and culture I wouldn’t have otherwise found.
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I got curious and counted:
I say “interesting” eight times in this newsletter, including this sentence. I probably edited out at least six dozen other instances.
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from one thing, know ten thousand things:
Gorillaz is satisfying because it’s full of on-ramps and off-ramps. The nature of the project means that you may be pulled in by the familiar sounds of Yasiin Bey and Bobby Womack on “Stylo,” and then find yourself trapped by the notes of Little Dragon on “Empire Ants”. Bey and Womack got you in the door, and now you get to explore Little Dragon, too. Familiar on-ramp, interesting off-ramp.
I came into the self-titled Gorillaz album familiar with Del the Funky Homosapien and Dan the Automator because of underground hip-hop and Dr. Octagonecologyst, and came away from the album blown away by “M1 A1” and “Latin Simone (¿Qué pasa contigo?)” I wasn’t really hip to Ibrahim Ferrer in high school, you know? Similarly, I knew De La Soul going into Demon Days, and left that album interested in Neneh Cherry and Shaun Ryder. Funnily enough, I didn’t get into Damon Albarn himself until after Demon Days. He was just “the Gorillaz guy”; I didn’t know about his long career until I tripped over Blur.
Every album, a new find. Horizons expanded. New artists mean new subject matter, languages, ideas, and ways of being. New vibes. I rely on friends for music and movie recommendations in similar ways. The novelty of something outside my wheelhouse is cool, but so is the chance to add something to my rotation and learn something new about a friend and the art that they’re into.
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soy un vato bien tranquillon abajo de este porte malandrón:
A friend introduced me to Grupo RYE last year. I wrote about it in the previous newsletter, and in February, I used their song “Carnal” as the soundtrack to another season of Apex Legends highlights with the homies. I’ve done several of these now, for seasons 19, 20, 21, 22, 23, 24, 25, 26, and now 27. I do them to practice editing for future video projects and intentionally mark some fun times with friends. Dual-purpose reps. Every video, I learn something new about using Adobe (spit) Premiere and get to re-live some good times.
Apex Legends season 27 (Amped): Rólate otro, carnal (youtube)
I didn’t realize it til I looked at the calendar, but this season of Apex was a real bummer in real life for me, though it was fun as ever with the trio, matchmaking depending. We ended up with a respectable four wins across 11/24, 12/8, 12/22, and 1/27. I missed a couple weeks due to travel, so maybe we could’ve gotten five? Or six…? I’ve had so many games with randos end up being one or two people hiding and unable to revive the squad that I’m always struck by how so many of our wins involve all three of us being alive, even if we get shredded in the final ring before lucking out and catching the W. It’s a good vibe. Teamwork, dreamwork, yada yada.
Looking back at these clips, my play style is “Hey, I think I can get away with this. I’m going for it” lately. A martial arts movie side character that’s capable of caution, but weak to his own killing intent.
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every day with morrissey is probably like monday:
The gameplay of Romeo is a Deadman is my on-ramp. It’s an action game that doesn’t really demand a whole lot from me, so I can successfully mash my way through or chase effective combos and win that way, if the mood strikes. There are elements and segments that are reminiscent of other games, most notably horror, which makes a few of the stages very nice departures from the others. In general, the visuals mash up several eras of video games into a shockingly coherent mix. The influences of the writers and artists are somehow more naked than naked, delivered in ways that are so blatant or obvious that they end up feeling positively conversational, and depending on your temperament, inviting. “So, what’s up with the elephant in the room?”
Instagram-ready quotes from Oscar Wilde open each chapter of the game, juxtaposed with an edit of the cover the London Calling by The Clash. A certain number of bosses and locations are named after songs by The Smiths. An ad in the mall stage (which feels like Dawn of the Dead [1978]) is rendered in a high-contrast style that, with the knowledge that Travis Strikes Again was partly inspired by Batman: The Dark Knight Strikes Again, makes me go, “Oh, this feels like a middle-era Frank Miller nod.” One character does a Shining Wizard so hard that another character evaporates into the ether, something that hasn’t happened in decades in the world of pro wrestling, ever since Keiji Mutoh nerfed the technique for the safety of others.
At the end of the day, I think Romeo is a Deadman was a great success to me because it appeals to the cratedigger inside me. It feels like a game that has a lot to offer, a remarkable density compared to a lot of other things I play. It isn’t going to punish me like Elden Ring or blow my mind like Death Stranding 2, but it is going to sit in the back of my head, suggesting things for me to chat about with friends or research on my own.
Romeo is a Deadman is a game for people who know about pro wrestling and The Smiths and Leiji Matsumoto and indie video games and rakugo and and katsu and DIY electronics and zombie movies and so much Gundam that I’m honestly surprised it’s legal. You would think this makes it narrowcast when it comes to audiences, but it’s the other way. It’s a feast.
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a quick sidebar, featuring more Grasshopper/Suda51 context:
For a little more Suda51, check out this video by Kelzor Gaming on youtube about Killer7. It’s about 80 minutes and really digs into the game, breaking down the approach of Grasshopper Manufacture and the things that Suda51 and company successfully predicted in our world today. The video is a really fun ride, and very clarifying in the wake of Romeo is a Deadman. You can see the evolution from there (Killer7) to here, and how much more free the team feels to be incredibly self-indulgent while also making a fun video game to be sold.
I know the rep of Grasshopper Manufacture is that they make games that are fun but kinda janky, but they’re a great example of how free games can be, too. They make games that sit just outside the mainstream with an indie sensibility and attitude. It feels very good to have these kinds of games out there. Grasshopper’s lane feels like an interstitial place between major camps.
Killer7 predicted the political world we live in (youtube)
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psyche, that was all I had to say about Romeo for now:
I forgot to link this but I was reminded of how good a time it was recently—me and Nick Dragotta did the Off Panel video podcast with SKTCHD’s David Harper five months ago, trying to get people to buy Good Devils: Don’t Play Fair With Evil (available now at your local comic shop, evil and probably less evil online booksellers, and various digital places too).
I love stuff like this. I used to call it “live comics criticism” when I was the one asking the questions, but now that I’m on the other side of things…it’s the same. Rapid-fire interpretation. It’s such a pleasure.
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all the youtube links in this newsletter reminds me:
I can’t embed youtube videos in this newsletter because email clients strip them out, and then it just looks like I’m talking about nothing, instead of everything/nothing. I really am figuring this out as I go. I’m basically using this like a sketchbook, only for writing. That should be a thing—some kind of book you can put notes in. Anyway, enjoy the links and listening to them at your leisure. It’s like the old internet over here.
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listen to The Mountain:
I’ve only had the new Gorillaz album The Mountain for a couple weeks. I’m still organizing thoughts on the record, but if I had to review it in one sentence, I would say,
“Wow, the Damon Albarn who wrote ‘Tender’ with Blur really showed out on this album, huh?”
Here’s a short film they made to go along with the project. It’s kind of silly how well Jamie Hewlett can draw, isn’t it?
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it’s a cold world out there:
If you’re at a place in your life where you can help others, I think it’s a good idea. I got here thanks to the kindness of others at places like the Boys & Girls Club, and I imagine a lot of you have seen similar stuff growing up. I think supporting people working locally, both non-profits and more guerilla efforts, is a good idea. If that’s off the table, finding a bigger org can be good. I like Doctors Without Borders.
If that’s off the table, buy some Girl Scout Cookies from a Girl Scout face-to-face, outside of a grocery store or whatever they happen to be lurking with their boxes of cookies. It’s the season.
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stuff I wrote when I wasn’t writing this:
Retro Game Zine 2025 Annual is out! You can get it in print here or in Darren Shupke’s Patreon shop. I’m in there talking about Snatcher, one of Hideo Kojima’s early games, and how it felt to read about the game for thirty years before I finally played it.
February was pretty slim for me, but I saw some solid movies in January. Highlights included Ghost in the Shell (1995), 28 Years Later (2025), All You Need Is Kill (2025), 28 Years Later: The Bone Temple (2026), and Katsuhiro Otomo’s Memories (1995). Getting back on the horse in March, starting with Hiroshi Teshigahara’s Antonio Gaudí (1984). Gotta get back in a theater and write about a comic book at some point, too.
Story of my life: writing more will fix me. I would like to feel confident enough with video editing to do maybe six videos a year in addition to writing as the spirit moves, but that’ll come with time and reps.
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jumping jehoshaphat:
No, wait! More Larry David will fix me! That’s way easier!
V-J Day: Life, Larry, and the Pursuit of Unhappiness (youtube)
What was all that I was saying about a funk? Forget it! Depression is canceled, baby! Between Larry David and David Harper, Davids are always looking out for each other.
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That’s it.












